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Amanda Dickerson RPG

Psionics Institutes

Psionics Institutes
Traveller Articles
Dead Sea Murder


Now Available!
GURPS Traveller: Psionics Institutes
An e23 Original!
For GURPS Traveller

Written by Amanda Dickerson
Published by Steve Jackson Games
41-page PDF (1.2 MB)
Stock Number SJG82-0181, $8.95

You have the power . . .

But you don't know how to use it.

Just asking for the location of a psionics institute can land you in prison, so how do you find - much less attend - one without getting arrested?

GURPS Traveller: Psionics Institutes describes everything you need to roleplay finding and attending an institute, developing psionic talent, and connecting with the Psionics Underground.

- Locate Psionics Institutes in the Imperium, the Zhodani Consolate, and Red Zones
- Face the gauntlet and earn the right to attend an institute
- Train at an elite psionics institute
- Make contacts in the Underground and in the powerful psionic kites
- Use your newly developed psionic talents in public and private service

You have the power . . . Now use it!

GURPS Traveller: Psionics Institutes is set in the Third Imperium of the Traveller universe and uses the GURPS Third Edition rules.

Go here to Download a preview (4-page PDF (260 KB)) of this item!