GURPS Traveller: Psionics Institutes
An e23 Original!
For GURPS Traveller
Written by Amanda Dickerson
Published by Steve Jackson Games
41-page PDF (1.2 MB)
Stock Number SJG82-0181, $8.95
You have the power . . .
But you don't know how to use it.
Just asking for the location of a psionics institute can land you in prison, so how do you find - much less attend - one without
GURPS Traveller: Psionics Institutes describes everything you need to roleplay finding and attending an institute, developing
psionic talent, and connecting with the Psionics Underground.
- Locate Psionics Institutes in the Imperium, the Zhodani Consolate, and Red Zones
- Face the gauntlet and earn the right to attend an institute
- Train at an elite psionics institute
- Make contacts in the Underground and in the powerful psionic kites
- Use your newly developed psionic talents in public and private service
You have the power . . . Now use it!
GURPS Traveller: Psionics Institutes is set in the Third Imperium of the Traveller universe and uses the GURPS Third Edition
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